tag:blogger.com,1999:blog-80736341105345200782024-03-14T06:59:22.090-07:00Sam Verschraegen's Animation BlogSam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-8073634110534520078.post-5033232748459212112014-04-02T14:07:00.001-07:002014-04-02T14:09:01.114-07:00Animation Mentor - Term 3 !!!If you're reading this, that means I already started my next term, <span style="color: #b45f06;">Advanced Body Mechanics </span>! <br />
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In this term we'll have to animate a couple of physical shots, revolving around one or several themes, in which we focus on getting good body mechanics (duh) and have to end up with a believable / entertaining performance. <br />
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I'm stoked about this term because my mentor is none other than <b><a href="http://www.imdb.com/name/nm2583813/" target="_blank">Drew Adams</a></b>, who worked on movies such as : The Croods, Kung Fu Panda 2, Rise of the Guardians and a lot more !<br />
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I already checked out his way of giving feedback and he's really thorough and honest in his critiques, that's why I picked him as a mentor and I'm really looking forward to work with him. <br />
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Expect some updates soon !<br />
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Cheerios ^^Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-78375996989325596612014-04-01T16:31:00.000-07:002014-04-02T14:10:11.879-07:00Animation Mentor - Class 2 - Week 12 & Progess ReelSo the time has come again, end of term 2 and start of term 3 : Advanced Body Mechanics !!!<br />
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This time there is no break between terms so that means I have to stay sharp and get right back into action this week !<br />
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But first...<br />
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<u><b>WEEK 12</b></u><br />
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Yet again we had to make a <b>Progress Reel</b> of what we've done this term, in order for our next mentor to see where we're at and for ourselves as well, to keep track of how we are evolving through this course.<br />
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Therefore I present to you my reel for 'Body Mechanics Basics with Rich Mckain'<br />
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And again, I had tons of fun this term, met a whole bunch of new students and had a blast with our mentor <b>Rich Mckain</b>. <br />
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Also want to say thanks to <b>Jason Martinsen</b> who did a couple of Q&A's with us when Rich was abscent ! Learned a lot from both of you guys...and now I'm even more pumped to continue my way through this course !<br />
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Cheerios lads and thanks for reading !Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-30342918857239066492014-03-31T16:09:00.001-07:002014-03-31T16:16:19.262-07:00Animation Mentor - Class 2 - Week 7 / 11 (Physical shot)The last few weeks of this term were pretty damned buuuuuusy BUT super fun as well !<br />
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Why you ask ? Well, let me show you why !<br />
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In <u><b>WEEK 7 - 11</b></u> we had to come up with a cool <b>physical shot</b>. <br />
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We had a lot of freedom in what kind of shot we wanted to do and were also given some options to consider. I went with combining a couple of options and kinda going for my own thing...<br />
Since this was the first assignment where we could do something a bit more creative I wanted to challenge myself and try to nail down a nice performance.<br />
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I'm a big fan of action shots and especially parkour typed stuff, and I always wanted to animate something like this, so it was obvious for me to go for a kind off 'obstacle course / parkour' shot.<br />
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So I'll walk you through my work process for this shot.<br />
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I started out with shooting<b> REFERENCE</b> and doing <b>THUMBNAILS</b>, exploring what I wanted to do and how I could show it to the audience.<br />
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Once I knew in what kind of direction I wanted to go, I made a rough <b>LAYOUT </b>of what my shot was supposed to look like. I focused mainly on modeling the environment and getting a good working camera for the action I had in mind. Then I went ahead and animated the root of my character in the simplest way to show the intention of the shot. <br />
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The next step was then <b>BLOCKING</b> my shot out and getting all my essential 'key' poses in there, working in my timing and already keeping in mind the flow of the movement. <br />
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As you might have noticed, I decided to work out the second shot since it would have been too much to finish both shots. I am however planning on animating that first shot as well, but again, when I have the time for it ! ^^<br />
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After this I went even further with my blocking and added <b>BREAKDOWNS</b>. <br />
This step is essential to make your animation more clear and readable since you define your movements better by breaking them up into smaller pieces. This is also the good time to start checking spacing issues, tracking your arcs and pushing your poses even more. You clearly see that my initial blocking poses weren't working and I adjusted them while I was adding my breakdowns.<br />
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The week after I already had a solid blocking, and <b>SPLINING</b> it out was just a matter of working through it...although, it's never that easy !!!<br />
I still bumped into some issues regarding spacing and posing so I tweaked a few things here and there. I also had some notes from my mentor and fellow students which I adressed as well. </div>
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Here are two weeks of <span class="defTitle speak" lang="en">successive</span> splining.<br />
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And then it was finally time to start <b>POLISHING</b>, putting all the pieces together and coming up with a solid performance. In my splining stage I was still missing a big part at the end and some parts weren't working the way they should have, so with some notes from my mentor and that last push to finalize this baby I went in and put my last efforts into this shot.<br />
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So without further ado (it took some reading this time to get to this part of the post ^^), here's my final pass (and maybe it's better to watch this one on Youtube since I have the borders and all, sorry folks).</div>
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And looking at it now, I still see some areas to improve...but since I'm starting my third term right after this one I don't really have the time to fix it right away...<br />
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But y'all know, an animator's job is never finished !!!<br />
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Cheerios and thanks for reading !</div>
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Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-84061793964419292672014-03-29T05:25:00.003-07:002014-03-29T06:00:14.915-07:00Animation Mentor - Class 2 - Week 4 / 6 (Dog walkcycle)<div class="separator" style="clear: both; text-align: center;">
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Well hello everybody!<br />
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It's been a while since I posted again so I'm just going to post my
assignments that I did within this term, with a little bit of
explanation ^^<br />
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In <b><u>WEEK 4 - 6</u></b> we had to make a dog walkcycle, and I went for a regular, somewhat faster walkcycle.<br />
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First off we had to search some <b>reference</b>.<br />
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The week after we started our <b>blocking</b>, in which I tried to get all the mechanics to work already.</div>
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And the week after, it was of course time to<b> </b>spline everything out and finalize our assignment.<br />
This is what my final <b>splining</b> pass looked like.<br />
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Cheerios !<br />
<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-47954892362552041872014-02-10T14:31:00.000-08:002014-02-10T14:31:34.374-08:00Animation Mentor - Class 2 - Week 3So week 3 !!!<br />
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We had to finish up our walkcycle and I had a lot of fun doing this !<br />
And although I said I was going to add some secondary motion, due to time constraints I decided not to do this right now. But I might add some stuff later on to break the cycle effect and to give it something more interesting...but we'll see because for an exercise I think it had it's effect.<br />
Maybe if it was something I'd want to use in a demoreel I'd spice things up a bit ;)<br />
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Pero anyways, here is my splined version of my sassy/sexy walk !<br />
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We also had to find some cool poses again, and this is what I came up with...<br /><br />I'm happier with the first one because I really took some time to come up with a bit of backstory to make it more interesting !<br /> So I'm going to try to think about this a lot more when I'm looking for appealing poses.<br />
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<br />Cheerios and thanks for reading this !<br /><br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-23085795194088323982014-02-02T11:42:00.001-08:002014-02-02T11:50:42.690-08:00Making Of - Jack et la Mécanique du CoeurApparently they made some really cool clips about all the different characters in 'Jack et la Mécanique du Couer', the feature film I worked on last year.<br />
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Although they're in French, it's still interesting to see the 'behind the screen' footage and to get a glimpse of the movie ;)<br />
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Enjoy !<br />
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Cheers ! Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-80608129713338747252014-01-19T13:56:00.002-08:002014-01-19T13:56:21.515-08:00Animation Mentor - Class 2 - Week 1 & 2So it's that time again ^^<br />
New class ! New people ! New assignments !<br />
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These first two weeks have been a blast so far. I met my fellow classmates and they are all eager to be in the body mechanics class to up their game and learn a ton of new tricks ! Also my mentor, Rich, who I've now seen a couple of times already on the Q&A is a really awesome guy and also very inspiring ! You can tell he's ready as well to push us to that next level ^^<br />
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<b><u>WEEK 1</u></b><br />
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For the first week we had to get used to one of the new rigs Animation Mentor has, and that's Stella. She's a lovely girl who wants to be animated like crazy ! So in order to get used to this new type of rig we had to make a couple of poses that suggested 'movement'. I went with these two and kept in mind some things like silhouette, line of action, negative spaces and appeal of the character.<br />
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<b><u>WEEK 2 </u></b><br />
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In our second week we built further upon our previous walkcycles and prepared for our first full body walkcycle. You could chose if you wanted to do a vanilla walk or a walk with character. I went with the second one and came up with a sassy/sexy walk where Stella is smoking from a Cruella De Vil typed cigaretteholder.<br />
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We had to plan this out, shoot reference and turn in our blocking. And in that order, here's what I turned in ;)<br />
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I focused on getting the mechanics right first, and I'm going to add
the secondary action in there next week, after I got feedback on this ^^<br />
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Cheerios and thanks for reading !Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-2804541224278380002014-01-05T11:34:00.000-08:002014-01-05T11:38:48.688-08:00Animation Mentor - Term 2 !!!<div class="separator" style="clear: both; text-align: left;">
Tomorrow I start my new term, this time it's <span style="color: #b45f06;">Body Mechanics Basics</span> where we will focus more on creating believable physical movement with entire characters.</div>
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I'm
really siked to start this new term, simply because this is a more
challenging aspect of animation and because I'll be mentored by none
other than <b><a href="http://www.imdb.com/name/nm2941222/" target="_blank">Rich McKain</a></b>, who worked on movies such as : Brave, Up, Toy Story 3, Horton and other awesome titles !!! <br />
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So expect to see some cool new updates pretty soon !<br />
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Cheerios ^^Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-69604469016707303682013-12-31T07:24:00.002-08:002014-01-19T13:31:31.493-08:00Animation Mentor - Week 12 & Progess ReelSo right now I'm inbetween terms at Animation Mentor and we're having a 3 week break from classes to relax and to focus on things other than animation for a while !<br />
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Being an artist, you can put so much of your time into work and getting better that sometimes you forget all the rest that's going on in your life, so it's good to have some free time to spend with friends and families (especially during the holidays ! ^^).<br />
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<b><u>WEEK 12</u></b><br />
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So... the last week we had to make a <b>Progress Reel</b> with all our assignments bundled together, so it's easy for ourselves and for our future mentor to see where you're at in terms of skills and knowledge. So without further ado here's mine ^^<br />
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I had a lot of fun this term, and although I already knew a lot about the principles of animation, I think it was great that I revisited them and focused on them individually on all these assignments ^^</div>
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I also met a lot of great people along the way and I want to thank my mentor <b>Ray Chase</b> for being an awesome guy and mentor ! We had a lot off laughs and I found it very interesting to talk in-depth about some of the shots you've done and movies you worked on ! I hope we meet again in the future ;) !<br />
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Cheerios and happy holidays everyone !</div>
Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-75332413821372161262013-12-31T06:30:00.002-08:002014-01-05T11:18:18.350-08:00Comparison ReelsFound some cool comparison reels From <u><b>Jason Martinsen</b></u> and <u><b>Jeff Gabor</b></u>, very interesting to see how these guys go about shooting references for their shots ! Some of them are already older but it's nice to watch them again ^^<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/81962062" webkitallowfullscreen="" width="500"></iframe> <br />
<a href="http://vimeo.com/81962062">Epic Comparison Reel</a> from <a href="http://vimeo.com/jeffgabor">jeff gabor</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/27379093" webkitallowfullscreen="" width="500"></iframe> <br />
<a href="http://vimeo.com/27379093">Rio Comparison Reel</a> from <a href="http://vimeo.com/jeffgabor">jeff gabor</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/38332730" webkitallowfullscreen="" width="500"></iframe> <br />
<a href="http://vimeo.com/38332730">Horton Hears a Who Comparison Reel</a> from <a href="http://vimeo.com/jeffgabor">jeff gabor</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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B-b-babbedie !<br />
<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-39044720909122459322013-12-17T13:55:00.000-08:002013-12-17T13:55:24.472-08:00Animation Mentor - Week 10 & 11Hi boys and girls,<br />
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It's been a while again, but here's a "small" update on the last weeks of <span style="color: #e69138;">Class 1 : Animation Basics </span><br />
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These last weeks we focused mostly on walks and we finished our vanilla walk and started working on a character walk. Which was more of a challenge and where I noticed (again) that you really can make or break your animation depending on the usage of the principles ! (more on this in week 11)<br />
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<u><b>WEEK 10</b></u><br />
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This week's lecture was all about the walk, and how you can put more character in your walks etc...<br />
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Here's my revision of the vanilla walk. I fixed the issue with the feet but I still feel that there's something wrong in the forward translation of the body...something I'll focus on more if I have to do a walk again in the future.<br />
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Our pose this week had to convey 'exhaustion' so I went ahead and tried to pose out some stuff in front of the camera myself and found a pose that I was happy about. I ended up turning this in ^^</div>
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We also had to block out our <span style="color: #e69138;"><b>PERSONALITY WALK</b></span> .<br />
I decided to go for a walk that wasn't a cycle, and went for a challenging <i>drunk walk</i>.<br />
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Because I started my blocking really late and didn't have that much time, I wanted to make it easier for myself and went ahead and shot some reference to facilitate the planning of my walk. This was fun to do and provided me with a good basis to start my animation from. <br />
On the other side, I also ended up sticking too close to my reference which resulted in a not so entertaining performance (something I realised after whatching my first playblast). <br />
But time wasn't on my side and I had to turn it in like this.<br />
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<b>REFERENCE</b>:<br />
I added the white belt to accentuate my hip movement.<br />
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<b>BLOCKING</b>:<br />
Also the fact that it's only from the side view makes it more difficult to see what's happening.<br />
I wasn't happy with this so I decided to reblock this shot the next week.<br />
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<u><b>WEEK 11</b></u></div>
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This week's lecture was about <span style="color: #e69138;">EXAGGERATION</span>, and after seeing this I immediatly knew what was wrong with my animation ! It's was just not pushed enough and I stayed too close to the real motion that I lost all the entertainment value, so...</div>
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<b>REBLOCK</b>: </div>
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...I decided to reblock my animation and I really tried to push my poses and ideas further !<br />
Also the perspective view made it more readable.</div>
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<b>SPLINING</b>:</div>
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And then after some feedback from my peers I went straight into splining.<br />
I'm pretty happy with it but there's still room for improvement, especially on the end jump and some of the hip movement inbetween the steps !</div>
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We also had to do our last pose, balance. </div>
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And I decided to got with a more 'cliché' understanding of balance, but I'm happy with it.</div>
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Thanks for reading and cheerios ! <br />
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Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-63691273870069695002013-11-24T15:11:00.001-08:002013-11-24T15:11:37.114-08:00Animation Mentor - Week 7 / 8 / 9Hi guys,<br /><br />Sorry it's taken a while since my last post, but I didn't really had much time to update this bad boy.<br />
But now I do ! So here is a little recap of my previous weeks at AM !<br /><b><u><br />WEEK 7</u></b> <br /><br />In this week we got a pretty in-depth lecture by Victor Navone about the graph editor and how you can use it to your advantage, how to keep your curves clean and what you should tackle first when you're going from blocking to spline.<br /><br />In terms of assignments it was a pretty relaxing week for me because we only had to do our revision for the Tailor assignment, and since my mentor didn't really give me that much stuff to change, I didn't really had that much to do...so I only tweaked a little bit on my animation, but only on things that I still wanted to change myself. So without further ado here's the revision of my Tailor assignment (that probably looks kinda the same ^^)<br /><span id="goog_76170171"></span><span id="goog_76170172"></span><br />
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<u><b>WEEK 8</b></u><br />
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Oh man, this week it was all about WALKS, and to be more specific, about the <span style="color: #e69138;">VANILLA WALK</span>.<br />What's that you say, vanilla ? Why not chocolate or strawberry ? Uh uh yeah offcourse, whatever floats your boat dude ! But with vanilla they mean just a plain old simple 'generic' walkcycle.<br /><br />So we had to do a first blocking pass for our generic walkcycle, and this is what I turned in.<br />
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Then we also had to do a pose that would encapture 'physical strength'.<br />
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<b><u>WEEK 9</u></b><br />
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So here we continued the lesson on walks, and we took a more detailed look at the hips !<br />Basically, hips are very important, and everything derives from them, so make sure you have a good performance on the hips, and then the rest is easy peasy (actually it's still pretty hard, but it get's you half the way ^^)<br />
<br />For our assignment we had to continue to work on the walkcycle, this time going to spline and really try to nail it down ! <br /><br />Since I had a lot of trouble with the AM site not recognizing my previous assignments etc I couldn't get a critique on my blocking, so I just went with what I had the week before and just kept on animating. I'm not superhappy with it, there seems to be something off but I can't really tell what, so if you have some comments please do give them !<br />
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And again there was a pose to be done, this time it was 'concerned'.<br /><br />
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Thanks for reading and cheerios ! <br />I'll try to update more often from now ;) <br /><br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-439269828070633322013-11-05T10:47:00.001-08:002013-11-05T10:47:06.092-08:00Animation Mentor - Week 5 & 6Hi y'alllll ! <br />
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Since I didn't have that much time last week I decided to combine week 5 and 6 into one post.<br />
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So, for <u><b>WEEK 5</b></u> we had a lecture on <span style="color: #e69138;">OVERLAPPING ACTION</span> and what the different ways are to approach it and to incorporate this kind of action into your work.<br />
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In order to grasp this concept we had to go and animate a pendulum, with several 'apendages'.<br />
I decided to put in a bouncing ball in there as well to get a more entertaining performance.<br />
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When I see it again, there's a lot of stuff that still has to be tweaked and can be better, but since the assignments are getting bigger and bigger I don't really have a lot of time now to go back to these shots. But I will do so eventually...so without further ado, the pendulum (already revisioned)!<br />
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Also we had to do a Stu pose for 'devastation' , and make sketches beforehand.<br />
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Then onwards to <u><b>WEEK 6</b></u> !!!<br /><br />Here we had a lecture about <span style="color: #e69138;">ANTICIPATION & SQUASH UND STRETCH</span></div>
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We learned why it's so important to set up (anticipate) your animation the right way so that your audience understands and follows what's happening on screen.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0jksjpos8_MzKd0zun8jg2f0T2mmLqgm5r_CeWiA5LZUGSUw5bmrR2BVBcjYjGQKRxsSPyoenW00Y-H_v4vijB15r8E_RENYxitbHElYmhgdfDOGz5VUPCbo6FyMQ85LL8L0GZ63tbaVC/s1600/+tailor_planning_01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0jksjpos8_MzKd0zun8jg2f0T2mmLqgm5r_CeWiA5LZUGSUw5bmrR2BVBcjYjGQKRxsSPyoenW00Y-H_v4vijB15r8E_RENYxitbHElYmhgdfDOGz5VUPCbo6FyMQ85LL8L0GZ63tbaVC/s320/+tailor_planning_01.jpg" width="320" /></a>And to make sure we understand all the principles we've been learning about these past few weeks, we had to animate TAILOR. This is basically a bouncing ball with a tail that resembles a squirrely kinda creature...<br /><br />I decided to go with some kind of 'obstacle course' where Tailor had to move through. I had a lot of fun on this assignment because I could try out something more fluid and it was just an awesome character to animate. </div>
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And needless to say, there are still a lot of areas which can be improved, but I will wait for my critique before going back into this shot and applying them.</div>
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Cheers !!!<br />
Feedback is highly appreciated ;)<br />
<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-48209999260344088822013-10-22T14:49:00.000-07:002013-10-22T14:49:09.628-07:00Animation Mentor - Week 4Already a month ! This stuff is going way too fast , but damn do I like it ^^<br /><br />So ok, week 4, this week the main thing was timing and spacing and how to apply these principles to your work.<br />
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Therefore our big assignment this week was the 'Heavy/Light Ball bounce' where we had to animate 2 different balls with different weights, and see how timing and spacing affect these different balls.<br /><br />So without further ado, my animation for this week, I decided to animate a bowling ball and a ping pong ball :<br /><br />
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And then I also had a couple of notes on my previous ball bounce. I had to give it some extra frames to make the settle work better at the end, and I had to do some minor tweaks in the middle as well (especially the distance the ball travels in the first bounce after he hits the wall).<br />
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<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-11741809913018418832013-10-20T15:22:00.002-07:002013-10-20T15:24:14.510-07:00Jack et la Mécanique du Coeur - Trailer<br />
The first official trailer for 'Jack et la Mécanique du Coeur', the upcoming feature that I worked on.<br />
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Although it's a long trailer, there's only 1 shot of mine that you can see, and that's the one at 1:46, where Joe is stepping out of his ride...<br />
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<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-19686894909284205572013-10-15T15:45:00.001-07:002013-10-15T15:47:28.452-07:00Movie madness !<br />
EXCITING NEWS !<br />
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Today they released a first poster for '<a href="http://www.imdb.com/title/tt1181840/" target="_blank">Jack et la Mécanique du Coeur</a>', an upcoming feature film where I worked on for over half a year at <a href="http://www.walking-the-dog.be/" target="_blank">Walking The Dog</a>.<br />
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I was happy when I saw the design of the poster, and I must say it turned out pretty cool ^^<br />
The release date is the 5th of february 2014 ! So put that in your agenda and go see it !<br />
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ALSO<br />
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The release date for the current movie I'm working on ('<span class="tt_r18">Astérix : Le Domaine des Dieux') has been announced in this <span id="goog_75142120"></span><a href="http://www.allocine.fr/article/fichearticle_gen_carticle=18627834.html" target="_blank">article<span id="goog_75142121"></span></a> from AlloCine. So put that in your agenda as well and you be damned if you don't check that one out as well ! :D</span><br />
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Ok that's it for now, just wanted to share this exciting news !<br />
Cheerios !!!Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-5831320850523539142013-10-14T14:59:00.000-07:002013-10-14T15:02:55.131-07:00Animation Mentor - Week 3<br />
This week it was all about planning, and how to approach a shot.<br />
Also we had a lecture about different ways of blocking (layered, pose to pose and straight ahead), and what the pros and cons are for every method. <br />
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We also got a special lecture from Bobby Beck himself, where he talked about how you can animate believable characters and how you can 'become your character' and therefore get better performances. Very interesting stuff !<br />
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As far as assignments go, we had to do our sketches again, this time for a pose that expressed 'excitement', and make a pose with Stu.<br />
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And then as another assignment we had to plan out and animate a BOUNCING BALL !!!<br />
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I already animated a lott of bawlls (yes I did type that) a couple of years ago but I really enjoyed doing it again and it was fun to go back to the basics. And although our mentor asked us to keep it to a simple A to B bouncing ball, I couldn't resist do to "something more" with it, so I put a wall in there and made it bounce against it. So without further ado here's my planning and bouncing ball ;)<br />
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Thanks for reading and cheerios !<br />
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Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-20164951608434993212013-10-06T15:05:00.000-07:002013-10-06T15:05:11.380-07:00Animation Mentor - Week 2<br />
So the second week was a blast as well !<br /><br />We had our very first assignment ! Drawing, drawing, drawing ^^ <br />We had to sketch some poses from people whe saw on the streets, or at a park, or somewhere public, and recreate a pose in maya with Stu (character used mainly for posing)...<br />
<br />Because I didn't have a lot of time to work on my assignment during the week (only a little bit of sketching), I decided to join some of my friends at the SketchCrawl in Ghent this saturday to come together, hang out with them and sketch a bunch of people along the way. So this was a good opportunity for me to do my drawings and a part of my assignment. (These drawings were very quick and because I'm not a great drawer, look like cr*p, but they still give a good base for your pose ^^)<br />
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After that I came home and finished the second part, posing Stu as one of the sketches.<br />
So I picked out one that I liked and played around with Stu and this is what I came up with.<br />
It's someone doing yoga and stretching the body and muscles. If I'd taken more time I'd probably tried to do some other poses as well but the deadline was already pretty close so I took this as my final pose.<br />
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I'm happy with it but it could have been a better pose !<br />
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Also a note to myself, take more time and plan your work throughout the week so you don't have to stress at the end !!!<br />
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Besides the assignment, we also had a lecture this week about all of the principles of animation, and how you can apply these to your work. I've already heard a lot about them and knew them pretty wel, but still it's always good to hear them again and keep thinking about them/applying them to your work !<br />
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Next assignment: BOUNCING BALL !!!<br />
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<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-29516470850229373892013-09-29T15:20:00.000-07:002013-09-29T15:23:06.130-07:00First week of AM !!!<a href="http://www.animationmentor.com/" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="Animation School" border="0" src="http://www.animationmentor.com/fans/badges/student150.png" /></a><br />
So my first week of Animation Mentor is official, and I'm loving it !!! <br />
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<![endif]--><span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">We started off this week with an introduction video where most of the people
representing AM and a lot of other animators from the industry talk about how it's like being an animator, and basically, why it is so awesome to have this as a profession. </span><br />
<br />
<span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">And because this was the first week, we didn't really have an assignment yet. We only had to fill out our profiles and make sure that we had a picture, and also introduce ourselves at the weekly Q&A. (which was a blast !)</span><br />
<span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><br /></span>
<span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">So I met my mentor for this first term, <a href="http://www.raymation.net/" target="_blank">Ray Chase</a>, who is currently the directing animator on Free Birds </span><span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">at ReelFX </span>and who is an awesome guy in general, and I also met my fellow classmates ^^ ! </span><br />
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<![endif]--><span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">Allthough it was really early for me (5 am), it was a very interesting first meeting with all of
them, and I really liked the atmosphere that was hanging in that virtual classroom. I'm really looking forward to get my first assignment and to continue my animation journey !</span><br />
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<span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;">And also, from now on I'll try to post in this blog every week, probably around Sunday / Monday evening ;)</span><br />
<span lang="nl" style="mso-ansi-language: #0013; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"><br /></span>
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Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-26201417944293088132013-09-18T11:23:00.002-07:002013-09-18T11:42:56.724-07:00AnimationRigs Tutorials<br />
The people over at <a href="http://www.animationrigs.com/" target="_blank">AnimationRigs</a> have made a couple of really great small tutorials which are a must-see for every animator ! These are nifty little tips and tricks (that you maybe didn't know yet) that can help you animate more efficiently ^^<br />
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I learned a lot from these specific clips, but if you go over to their <a href="https://vimeo.com/animationrigs" target="_blank">vimeopage</a>, there's even more !<br />
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<b>Manipulators</b>: In the second part they talk about aligning you manipulator to custom axes. This makes things easier when your character or object is totally unalligned in space and you can't rely on your world or local axes.<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/71185017" webkitallowfullscreen="" width="500"></iframe><br />
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<b>Camera Space Nudge</b>: You can translate something with only a pixel (using Alt + arrowkeys) ! Ideal for fixing pops (walkcycles,...) and it's in your camspace so it doesn't matter if your axes are aligned or not ! <br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/72534286" webkitallowfullscreen="" width="500"></iframe><br />
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<br />Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0tag:blogger.com,1999:blog-8073634110534520078.post-5274701782655879982013-09-10T12:44:00.000-07:002013-09-11T09:43:25.223-07:00Demoreel<div class="separator" style="clear: both; text-align: center;">
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I thought it would be a cool idea to post my current demoreel ( I say current but actually it's already a year old or so...), mainly to have an idea of where I came from and also to see how I have progressed after and during my time at AM.<br />
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So without further ado, I present to you my demoreel from 2012 ^^<br />
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(I'm also testing what the best way is to upload my videos, now it's through youtube so I hope it's OK. You might want to view it full screen.)<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/whO5ArACeCg?feature=player_embedded' frameborder='0'></iframe></div>
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PS : I'd also like to thank Olivier De Groelard for creating my awesome banner, thanks a bunch mate !!!Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com2tag:blogger.com,1999:blog-8073634110534520078.post-1943863403938394732013-09-09T05:55:00.000-07:002013-09-09T05:55:57.258-07:00A small introduction<div style="text-align: center;">
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Hello boys and girls,</div>
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<br />
My name is Sam Verschraegen, 23 years old, I live in Belgium and I'm a passionate 3D animator !<br />
<br />The reason why I decided to make a blog is because I have a lot of stuff coming up in the couple of months / years that I wanted to share with the rest of the world. And also because I'd like to document some things for myself and have some sort of place to drop my animation and progress. <br />
<br />Also I'd like to use this blog to spread some cool tutorials and other helpfull/interesting stuff I find or come across with on the internet or other media.<br />
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Before I continue, I have to tell you that I'm not a professional blogger and never will be, so if some posts seem weird or whatever, please keep that in mind ^^ <br />
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So to come back to the 'I have a lot of stuff coming up' part.<br />
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<li> First</li>
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I'M EMBARKING ON A CRAZY JOURNEY TO IMPROVE MY SKILLS FURTHER AT </div>
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ANIMATION MENTOR !!! </div>
The thing that I've been naggin' about for several years has finally arrived ! I'm going to do AM ^^ <br />
Allthough I've already been animating for a couple of years and worked on several projects, I'm far from satisfied about my level of animation. I want to keep improving and keep pushing myself, and that's why I decided to join AM and improve my skillset further through the help of a lot of talented animators !<br />
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<li>Second </li>
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I GOT A NEW JOB !!! </div>
I'm starting to work at the end of september at Dreamwall, as a figurant animator on a new animated feature called 'Asterix : The Land of the Gods'.<br />I'm very excited about this and really look forward to work on this amazing project !<br />
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It will be heavy to combine both my job and AM but I'm really siked about both of them so I'm definitely going to make this work !<br />
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So I guess that's it for my first post. I think I made it clear why I wanted to make this blog and you can expect some more posts and interesting stuff soon !<br />
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Thank you for reading this,<br />
Cheers !<br />
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Sam Verschraegenhttp://www.blogger.com/profile/00161466086468765481noreply@blogger.com0